ITMO at a Glance

Search by tag «Artificial Intelligence» 185 results

  • 4C St. Petersburg: Soon, Everyone Will Be a Gamer

    Every day, more and more people are becoming involved in games. Even non-interactive gaming video content attracts more viewers than HBO or Netflix. Games are no longer something enjoyed only by a limited group of computer enthusiasts; even if you never played Dota 2 or CS:GO, you become a part of the global gaming industry when you play your favorite smartphone app on the commute. Christopher Cataldi, co-founder and COO of Genvid Technologies, believes that gaming will continue to attract new users, taking over the audiences of other popular forms of entertainment. Global trends in game development were discussed by developers, owners and top-managers of companies at Wargaming’s conference 4C: St. Petersburg.

    26.09.2017

  • Machine Intelligence - Key to New Age of Creativity

    Machine intelligence has a radical effect on various aspects of the human way of life – from business management to creative work. On August 24, at the Future in Tech: What’s Next conference in Moscow, Sergey Paranko, Media Ecosystem Development Director at VK, spoke about how the entertainment industry will change in the next five years and how that is connected to machine intelligence and social networks.

    08.09.2017

  • Yandex Expert Shares Rules for Co-Existence of Humans and AI

    Machine intelligence, open source code and cloud storage are having a radical effect on business models, job market demand and human life. For companies to remain commercially viable and for people to remain employed, it is necessary to learn and adapt, as well as to break the stereotypes about the role of machines in society. As part of the Future in Tech: What’s Next conference in Moscow, Andrey Sebrant, Product Marketing Director at Yandex, spoke about these and other topics.

    29.08.2017

  • “Natural” AI: On the Way to Whole Brain Emulation

    The concept of emulating the human brain with a computer first appeared in science fiction as a trope of “mind uploading.” Thanks to the phenomenal technological progress of late, a lot of science fiction has become actual science, and brain emulation is no exception to that trend. These days there are a myriad research initiatives intended to solve the technological and engineering tasks needed to achieve whole brain emulation (WBE). Some projects aim to aggregate the results of such research, detect global trends, encourage collaboration and determine the vectors of scientific progress. The Carboncopies foundation, where ITMO University’s Master’s student Ilya Sapranidi works as a volunteer, reviews scientific literature and research, encourages scientific collaboration and increases the awareness of academia about the risks and advantages of such technology. ITMO.NEWS has tried to find out how this unbelievable idea is slowly becoming a reality.

    09.06.2017

  • ITMO to Receive 350 Million Rubles for Educational Programs in AI

    In a competition conducted by the Ministry of Digital Development, Communications and Mass Media and the Analytical Center for the Government of the Russian Federation, ITMO was named among the top Russian universities that will be training highly qualified AI specialists in 2025-2030. Winners will receive funding within the national project Data Economy and Digital Transformation of the Country.

    08.07.2025