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RealGo is a controller for transmitting movement in virtual space. Created by ITMO University students, in the future, the device has the potential to make VR devices cheaper and more convenient for regular users. More on the technology, investments and the project’s uniqueness in this article by ITMO.NEWS.
ITMO Graduate and Evapolar Engineer Alexander Klyavinsh: University Is Crucial Time to Figure Out What You Want to Do in Life
Five years ago, Alexander Klyavinsh graduated from ITMO University’s Faculty of Control Systems and Robotics. In the course of his studies, he worked as an engineer at a large design bureau but opted to build a career at a startup instead. As part of the team of Evapolar, which even at the start of its operation managed to collect over 100,000 dollars on the crowdfunding platform Indiegogo, Alexander partook in the development of a fundamentally new product; at that point in time, no company on the market offered personal portable air conditioners. ITMO.NEWS met Alexander to talk about the advantages of working for a startup and why today’s engineers need to learn the ropes of business processes.
First Graduates of Game Development Technologies Master’s Program: You Cannot Just Be a Programmer in GameDev
This year marks the graduation of the first ever intake of the “Game Development Technologies” Master’s program. The former students are now on their way to changing the world of videogames. We had the chance to talk to the graduates and their professors about the benefits of this program, as well as what it is that makes a game developer stand out from other IT specialists and makes people want to become one.
ITMO Technopark launched the Pre-accelerator educational program for St. Petersburg entrepreneurs. The course was created in collaboration with ITMO Highpark for the purpose of helping startupers in the early stages. In the course of three months, its participants will be testing their ideas, developing business models, finding consumers and creating the MVP, a minimum viable product for entering the market. Learn more in this article by ITMO.NEWS.
On June 23, the 2019 Russian Robot Olympiad, the national stage of the World Robot Olympiad, wrapped up at the Innopolis University (Kazan). This year, the venue, which has been hosting the country’s largest competition in the field since 2014, welcomed 211 coaches and 537 participants aged from 12 to 18 years old. Among them was the team from ITMO University’s Youth Robotics Laboratory, who presented their new invention, LEGO Education Helper, taking the first prize of the competition.
Living in the office, relaxing at parties, and devoting six years to the creation of a dream game: this is how game designer Kirill Zolovkin describes his life. In his 17 years in the industry, he has worked his way to the top at the company OctoBox Interactive and won a multitude of awards. There have been other recognitions; for example, one of his games was streamed by PewDiePie, the gaming YouTuber extraordinaire. In his talk at an open day of the educational program “Game Development Technologies”, Kirill shared about stumbling blocks in video game development.
ITMO University’s team from the Creative Robotics Laboratory of the School of Computer Technologies and Control have for the fifth time emerged winners of the Baltic Science and Engineering Competition. The main prize in the robotics category went to Vasily Dunaev and Dmitry Kharlapenko from the Presidential Physics and Mathematics Lyceum №239, who presented a model of an autonomous system capable of looking after easily-damageable fruit and berries and delivering them to customers when ripe. It wasn’t the first win for their Strawberry Fields project, who’d already claimed first place at the World Robot Olympiad 2018 in Thailand. ITMO.NEWS met the team to talk about how they prepared for the competition and what they expect to come of their project in the future.
Breathing-Checker Belt and Smart Trousers: ITMO Students Explore Health Devices at Tallinn University Winter School
A winter school in Experimental Interaction Design has recently taken place at Tallinn University. Held on January 14-25, it focused on using technologies for facilitating a healthy lifestyle. Among the school’s participants were Master’s students of ITMO’s Faculty of Software Engineering and Computer Systems Zarina Gabdullazyanova, Svetlana Galoshina, Kristina Barysheva and PhD student Yulia Bezbakh. In the course of their studies, they developed operating prototypes of devices that would help people breathe, clean their teeth and do sit-ups in the right way. They spoke to ITMO.NEWS about their projects and overall experience.
How to set priorities and organize the learning process in the new digital era? By sending tasks via SMS or turning stuffy classrooms into interactive spaces? Marina Kazantseva, a business coach for personal effectiveness, and Maria Ososkova, an expert on career guidance, addressed the current issues of today's education in an interview for Megabyte Media.
Head of the .NET-Development Department at JetBrains Sergey Kux: Don’t Build a Process Just for the Sake of It
Many companies are now turning to specific technical solutions in their pursuit to streamline business processes and improve communications between teams. For the .NET-development Department of JetBrains, these consist of CI-integrated merge robot and organizational silver bullets such as EAP (Early Access Program), Feature Freeze, and others. In his recent visit to ITMO, Head of the .NET-development department of the company Sergey Kux met with the university’s students and staff and told them about effective practices for managing the development processes that are used at JetBrains.