Search by tag «Game Development» 16 results
Geek Picnic is one of Russia’s largest open-air festivals dedicated to science, technologies and geek culture. The event brings together key figures of the Russian and international popular science scene, as well as scientists and experts from completely different fields: from psychology and pedagogy to media art and quantum physics.
The Game Development Technologies Master’s program at ITMO recently hosted an intensive course by Svyatoslav Torick, a product vision expert at Wargaming. The short course, which focused on how to develop one’s idea for a game and monetize it, took place entirely online. Still, that didn’t stop the students from making the most of the opportunity to chat with an industry expert. We spoke to Svyatoslav Torick, Alexander Khoroshavin, the curator of the program, and the program’s students, to find out what the future game developers have taken away from the course and how this knowledge will come in handy in their careers.
Lumen in the Land of Nanite: What the Unreal Engine 5 Demo Tells Us About the Future of Video Game Graphics
Epic Games recently revealed a new demo of the fifth generation of their Unreal Engine, running live on the upcoming PlayStation 5. The Unreal Engine 5 tech demo revolves around two next-gen technologies called Lumen and Nanite. The first is promised to bring fully dynamic global illumination to upcoming titles, while the other focuses on rendering an unprecedented number of polygons in real time.
Three years ago, the Master’s program in Game Development Technologies was launched at ITMO University. There are two specializations: Game Design and In-Game Technologies, which includes game engine development and artificial intelligence programming. During their studies, students of this program participated in creating applications for the 2019 Minsk European Games and WorldSkills Kazan 2019. Now, they work at major game development companies. We asked the first graduates to tell us about their career paths, and experience they gained at the university.
Over the years, public attitude towards gaming has evolved through various stages: from complete disregard to careful appreciation. However, in many minds this cultural phenomenon still continues to be a form of entertainment with possibly dangerous side effects and a mostly young audience. We are here today to demonstrate that there is much more to be discussed in the industry that has been rocketing in the last 20 years.
Trailers of upcoming films usually give rise to heated discussions in social media. Still, in 2019, the situation is different: people seem to show disdain for the visual effects in the upcoming films and ask to do them over. Such a thing happened to Sonic when the studio decided to change the character’s appearance and postponed the movie’s release; Cats were subject to the same fate, although in this case, the release hasn’t been postponed yet. Users mocked the creative solutions of studios and came up with memes where they wondered what happened to the people responsible for visual effects in the film industry. ITMO.NEWS decided to make sense of what being a VFX artist is about.
Living in the office, relaxing at parties, and devoting six years to the creation of a dream game: this is how game designer Kirill Zolovkin describes his life. In his 17 years in the industry, he has worked his way to the top at the company OctoBox Interactive and won a multitude of awards. There have been other recognitions; for example, one of his games was streamed by PewDiePie, the gaming YouTuber extraordinaire. In his talk at an open day of the educational program “Game Development Technologies”, Kirill shared about stumbling blocks in video game development.
The long-awaited Russian videogame Atomic Heart is embroiled in controversy. It wasn’t long ago that the game’s trailer racked up over 500,000 views on YouTube – a near-unprecedented number for a Russian game – but some of the game’s developers have anonymously complained of unnecessarily rough management at the studio and constant, unpredictable firings. We spoke to members of the Russian GameDev community, educators, and partners of ITMO University’s Master’s program ‘Game Development Technologies’ to find out if the rumors about Atomic Heart have any weight to them, and how newcomers to the industry can avoid such situations.
A group of ITMO students together with the TAU Tracker company released their Shadow Samurai game, which uses motion capture gloves. The game demonstrates the technology’s efficiency: using a VR helmet and TAU Tracker gloves, you can interact with the virtual world without any gamepads and controllers. The project was presented for the first time at the annual Consumer Electronics Show (CES) that was held in Las Vegas in January. According to the developers, apart from the gaming industry, the technology has some other applications, for example, in such fields as medicine, car manufacturing, and robotics. ITMO.NEWS met with the director of ITMO’s Master’s program ‘Game Development Technologies’, Andrey Karsakov, and asked him about the project and its prospects for the future.
Unreal Engine 4 is a popular tool for creating video games. For the second year in a row, this weekend ITMO University hosted a meetup for developers who use this engine in their day-to-day work. Professionals and amateurs attended lectures, participated in workshops and, last but not least, developed their tight-knit community: after all, the meetup’s main goal was not only to give the participants a set of lectures but also introduce them to one another and encourage them to contribute to the solution of the profession’s common problems. ITMO.NEWS, too, stopped by a couple of events to listen to the participants’ stories.