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Search by tag «Game Development» 12 results
Over the years, public attitude towards gaming has evolved through various stages: from complete disregard to careful appreciation. However, in many minds this cultural phenomenon still continues to be a form of entertainment with possibly dangerous side effects and a mostly young audience. We are here today to demonstrate that there is much more to be discussed in the industry that has been rocketing in the last 20 years.
Trailers of upcoming films usually give rise to heated discussions in social media. Still, in 2019, the situation is different: people seem to show disdain for the visual effects in the upcoming films and ask to do them over. Such a thing happened to Sonic when the studio decided to change the character’s appearance and postponed the movie’s release; Cats were subject to the same fate, although in this case, the release hasn’t been postponed yet. Users mocked the creative solutions of studios and came up with memes where they wondered what happened to the people responsible for visual effects in the film industry. ITMO.NEWS decided to make sense of what being a VFX artist is about.
Living in the office, relaxing at parties, and devoting six years to the creation of a dream game: this is how game designer Kirill Zolovkin describes his life. In his 17 years in the industry, he has worked his way to the top at the company OctoBox Interactive and won a multitude of awards. There have been other recognitions; for example, one of his games was streamed by PewDiePie, the gaming YouTuber extraordinaire. In his talk at an open day of the educational program “Game Development Technologies”, Kirill shared about stumbling blocks in video game development.
The long-awaited Russian videogame Atomic Heart is embroiled in controversy. It wasn’t long ago that the game’s trailer racked up over 500,000 views on YouTube – a near-unprecedented number for a Russian game – but some of the game’s developers have anonymously complained of unnecessarily rough management at the studio and constant, unpredictable firings. We spoke to members of the Russian GameDev community, educators, and partners of ITMO University’s Master’s program ‘Game Development Technologies’ to find out if the rumors about Atomic Heart have any weight to them, and how newcomers to the industry can avoid such situations.
A group of ITMO students together with the TAU Tracker company released their Shadow Samurai game, which uses motion capture gloves. The game demonstrates the technology’s efficiency: using a VR helmet and TAU Tracker gloves, you can interact with the virtual world without any gamepads and controllers. The project was presented for the first time at the annual Consumer Electronics Show (CES) that was held in Las Vegas in January. According to the developers, apart from the gaming industry, the technology has some other applications, for example, in such fields as medicine, car manufacturing, and robotics. ITMO.NEWS met with the director of ITMO’s Master’s program ‘Game Development Technologies’, Andrey Karsakov, and asked him about the project and its prospects for the future.
Unreal Engine 4 is a popular tool for creating video games. For the second year in a row, this weekend ITMO University hosted a meetup for developers who use this engine in their day-to-day work. Professionals and amateurs attended lectures, participated in workshops and, last but not least, developed their tight-knit community: after all, the meetup’s main goal was not only to give the participants a set of lectures but also introduce them to one another and encourage them to contribute to the solution of the profession’s common problems. ITMO.NEWS, too, stopped by a couple of events to listen to the participants’ stories.
In the past year, profit from video gaming amounted to 137 billion USD. The moviemaking industry, for comparison, “only” makes two-thirds of that, a measly 90 billion. And the market for games keeps on growing as handheld devices start to surpass PlayStation 3 in performance. Artem Polyakov, a business development director at TRACE Studio, came to ITMO University last week to talk with students about making it in today’s expanding market.
Last weekend, ARTPLAY design space hosted the gaming festival Game Planet 2.0. ITMO University, too, joined the fun, setting up its own interactive zone at the venue. Guests honed their gaming skills, watched a cosplay show and attended lectures. Among the speakers was Andrey Karsakov, an Associate Professor at ITMO’s High Performance Computing Department and head of the “Technology of Game Development” Master’s program. Karsakov spoke about higher education in the field of gamedev in Russia and the world and its future prospects.
At the recent Kickoff Meetup at ITMO University, game developers discussed the prospects of employment at one of Finland’s five game development studios. The event was timed to coincide with the Games Job Fair that gathers the best representatives of Finland’s gaming industry. On November 25 the country’s leaders in the field - Supercell, Dodreams Studio, Yousician, Housemarque and Unity Helsinki - will present their studios and speak about the positions they offer. So, while you’re thinking about which of them can you apply for, Oleg Paliy, who’s worked in Finland in the app development field for some seven years, speaks about the peculiarities of living and working in Finland.
Every day, more and more people are becoming involved in games. Even non-interactive gaming video content attracts more viewers than HBO or Netflix. Games are no longer something enjoyed only by a limited group of computer enthusiasts; even if you never played Dota 2 or CS:GO, you become a part of the global gaming industry when you play your favorite smartphone app on the commute. Christopher Cataldi, co-founder and COO of Genvid Technologies, believes that gaming will continue to attract new users, taking over the audiences of other popular forms of entertainment. Global trends in game development were discussed by developers, owners and top-managers of companies at Wargaming’s conference 4C: St. Petersburg.