Search by tag «Gaming» 23 results
4C St. Petersburg: Soon, Everyone Will Be a Gamer
Every day, more and more people are becoming involved in games. Even non-interactive gaming video content attracts more viewers than HBO or Netflix. Games are no longer something enjoyed only by a limited group of computer enthusiasts; even if you never played Dota 2 or CS:GO, you become a part of the global gaming industry when you play your favorite smartphone app on the commute. Christopher Cataldi, co-founder and COO of Genvid Technologies, believes that gaming will continue to attract new users, taking over the audiences of other popular forms of entertainment. Global trends in game development were discussed by developers, owners and top-managers of companies at Wargaming’s conference 4C: St. Petersburg.
26.09.2017
The Future Of Games Industry: Advice To Novice Developers
The games market continues to grow rapidly: according to data by Newzoo, in 2017 it grew by 10 billion dollars in comparison with last year, and is now at 110 billion; by 2020, it is expected to be at 128.5. Thus, game development continues to be a promising field, one just has to mind its latest trends. Romuald Zdebskiy, Microsoft's Games Lead for Central & Eastern Europe, shared about the many aspects of modern gaming industry and its future during a lecture at ITMO University which was part of the "Game worlds creation: from mathematical models to artistic image" practical course.
27.04.2017
Videogames and Violence: the Pro’s and Con’s of Gaming
The problem of violent video games, whether there is anything good about them, or do they turn kids into potential maniacs, has been around for many years already. Yet, scientific research on the subject shows that expecting a yes/no answer to it is totally wrong: one has to consider individual traits of every person. The point is, violent video games have a different effect on different people. Read more on the subject in our article.
17.03.2017