Search by tag «Video Games» 37 results
ITMO Scientists Analyzed Gaming Behavior to Predict Players’ Gender
ITMO University researchers managed to determine players’ gender based on the data garnered via an online gaming platform. In this, they were one of the first to apply machine learning to analyze a large body of gaming data. The innovative approach has the potential to improve the personal recommendations system for a more targeted offering of games. It can also be used to detect gaming addictions. The research was presented at the AAAI Conference on Artificial Intelligence.
07.02.2019
What It’s Like to Make Games for a Living
In the past year, profit from video gaming amounted to 137 billion USD. The moviemaking industry, for comparison, “only” makes two-thirds of that, a measly 90 billion. And the market for games keeps on growing as handheld devices start to surpass PlayStation 3 in performance. Artem Polyakov, a business development director at TRACE Studio, came to ITMO University last week to talk with students about making it in today’s expanding market.
17.10.2018
ITMO University and Russian eSports Federation Launch Scholarships for Gamers
ITMO University and the Russian eSports Federation have launched Russia’s first-ever scholarship for cyberathletes. To become a recipient, students need to score well on their Unified State Exam (USE), enroll in a tuition-free program and win the cyberathlete portfolio competition. Recipients of the scholarship will be given a monthly stipend of 10,000 rubles throughout their first semester; those who pass their first exam session with high marks will continue receiving the stipend in their second semester.
04.06.2018
Work on the Plot, Not the Graphics: Making VR-Gaming Mainstream
Why are emotional context and the plot more important in a game than graphics? How can we save VR from fading into obscurity once the hype dies down and promote its use in not only gaming but elsewhere? Nelson Zagalo, associate professor of the University of Aveiro (Portugal), author of several books on videogame history and an active member of the Portuguese Society of Video Games Sciences, answered these questions. He was a guest at the second meeting of the VR/AR Association & ITMO University, organized by ITMO’s Department of Graphic Technologies of together with the project Video360Production.com and the International Association for Virtual and Augmented Reality. Here are the highlights of his speech.
10.05.2018
Video Games vs. MBAs: How Gaming Makes You a Better Employee
Are video games good or bad for you? Miroslava Valkevich, a journalist and former television host, delivered an open lecture at ITMO University. In her opinion, video games affect players positively because they help them to acquire many soft skills. She gave examples on how gamers can develop leadership and teamwork skills, while ITMO.NEWS reviewed the experts' opinions on the subject.
03.04.2018
Second Day of VK Fest
The second day of the main open-air event of St. Petersburg – VK Fest – has ended. Just like on the first day, the organisers of each location provided visitors with a chance to dance, learn how to make friends, visit workshops, walk through famous museums in VR format, play computer games and also learn about how to create them on their own. ITMO.NEWS has written about several key locations at this year’s festival.
17.07.2017
Game Development Education on the Rise in Russia
According to Newzoo, the global games market will reach almost 109 billion dollars by the end of 2017. University programs that train future game developers also grow in number. The Russian games market is expected to reach 1.4 billion by the end of this year, say Newzoo. However there are still very few game development programs in Russia. Where and how can one learn the subject and can universities train developers and managers at an acceptable level? This was the topic of a panel discussion at the GameDev Meetup organized by GameBeets community. The event’s organizers and speakers spoke with ITMO.NEWS about the future of game development in higher education, talent shortage, market needs and the reasons why neural networks can’t replace humans – at least for now.
14.07.2017