Search by tag «VR/AR Association» 2 results

  • ITMO University and VR/AR Association Host Japan VR/AR Day in St. Petersburg

    With more than 16,000 members around the world, the VR/AR Association is the world’s largest community of developers and entrepreneurs in the field of VR and AR. Last week, ITMO University hosted this year’s third VR/AR Association meetup, dubbed the Japan AR/VR Day. Among the event’s speakers were representatives of major Japanese companies in the field of innovative technologies. They spoke about the varied applications of virtual, augmented and mixed reality technologies, as well as their potential when combined with technologies such as artificial intelligence. The meeting was organized in collaboration with ITMO University’s Educational Center of Graphic Technologies and Center of Usability and Mixed Reality. 

    29.11.2018

  • Work on the Plot, Not the Graphics: Making VR-Gaming Mainstream

    Why are emotional context and the plot more important in a game than graphics? How can we save VR from fading into obscurity once the hype dies down and promote its use in not only gaming but elsewhere? Nelson Zagalo, associate professor of the University of Aveiro (Portugal), author of several books on videogame history and an active member of the Portuguese Society of Video Games Sciences, answered these questions. He was a guest at the second meeting of the VR/AR Association & ITMO University, organized by ITMO’s Department of Graphic Technologies of together with the project Video360Production.com and the International Association for Virtual and Augmented Reality. Here are the highlights of his speech.

    10.05.2018