Search by tag «VR» 37 results
ITMO Technopark Resident Cerevrum Receives Its Second Million-Dollar Investment
In 2016 the company Cerevrum Inc, which creates VR-based educational content for the corporate sector, attracted one million USD in investments from the co-founder of Oculus. Three years later, the company has now been granted another million by the Russian venture firm LETA Capital. A year earlier, Cerevrum became a resident of ITMO University’s Technopark; just recently, the company bought out its 7% share from the Internet Initiatives Development Fund (IIDF). We’ve previously written about the project in detail here. Read on to learn how Cerevrum earned the investment and what it means for the company’s future.
14.06.2019
How Cerevrum Inc Uses VR to Boost Social Skills
The startup Cerevrum Inc is creating a new standard for education using virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) technologies. Major companies and corporations these days are becoming increasingly interested in staff training and boosting their sales. Cerevrum’s products allow businesses to not only hone their employees’ skills, but also see the results reflected in their revenue data. In 2016, Facebook invested one million dollars in the company, and today Cerevrum works with some of Russia’s biggest businesses. ITMO.NEWS spoke with its founder Natalia Floksi to learn what made her project so unique.
04.06.2019
Shadow Samurai: Motion Capture Game by ITMO Developers
A group of ITMO students together with the TAU Tracker company released their Shadow Samurai game, which uses motion capture gloves. The game demonstrates the technology’s efficiency: using a VR helmet and TAU Tracker gloves, you can interact with the virtual world without any gamepads and controllers. The project was presented for the first time at the annual Consumer Electronics Show (CES) that was held in Las Vegas in January. According to the developers, apart from the gaming industry, the technology has some other applications, for example, in such fields as medicine, car manufacturing, and robotics. ITMO.NEWS met with the director of ITMO’s Master’s program ‘Game Development Technologies’, Andrey Karsakov, and asked him about the project and its prospects for the future.
01.02.2019
#10YearChallenge in Technology
Modern technologies make our life way easier: credit cards, smartwatches, robots, virtual reality, and functional foods are no longer a novelty, but part and parcel of our daily routine. In this article, we’ll tell you about how people’s life and the world around us have changed over the last decade.
30.01.2019
Digital Trends of 2019, Part One: AR, Chatbots and Big Data
At the end of the year, tech companies look back on 2018 and make predictions for 2019. The past year was marked by advances in AI, major data privacy scandals and countless ups-and-downs of bitcoin. But what about the near future? Let’s take a look at the key predictions for the digital world of 2019.
03.01.2019
VR and the Future of Digital Art: The Fourth International Animation Assembly in St. Petersburg
In late October, the St. Petersburg Stieglitz State Academy of Art and Design hosted the Fourth International Animation Assembly. One of this year’s main topics of roundtable discussions, lectures and workshops was the use of digital technologies. ITMO University showcased virtual reality tech in a special demo area at the event. ITMO.NEWS learned how students create thesis projects at the intersection of art and science, and put down the highlights from a lecture by digital artist Rinat Khabirov.
06.11.2018
Taiwan, an El Dorado for Startups? VISmart Company Says Yes
Anton Kulikov, ITMO University graduate and staff member of ITMO’s Technopark resident company VISmart, has just recently returned from Taiwan. There, he took part in the Asia-Pacific Youth Forum on Digital Innovation and Entrepreneurship. Only three participants from Russia were granted such an opportunity by the Ministry of Education of Taiwan, and ITMO University’s Center for Asian Cooperation helped them make this trip a reality. VISmart company representatives met with ITMO.NEWS to talk about how the project has changed over the years, what was their forum experience like, and which emerging fields the startup plans to conquer next.
26.10.2018
MELScience Founder Gives Lecture on VR in Education
Vasilii Philippov, founder of MEL Science, spent 11 years building his IT-company, though he’s always dreamt of becoming a scientist. Having sold his business to Yandex, he got the opportunity to make his dream come true. His new company MEL Science sells chemistry science kits for children that can be used to conduct safe chemical experiments at home. In just four years, the startup attracted over four million dollars in investments and entered the American market. Apart from science kits, the company also develops full-fledged chemistry lessons in VR. During an open lecture at the SCAMT Laboratory, Mr. Philippov spoke about the issues related to using VR in education, and ways of solving them. ITMO.NEWS publishes the highlights of this talk.
03.09.2018
VK Fest: Hi-Tech Entertainment, VR Gaming and ITMO Zone
This summer’s largest open air, the VK Fest, is taking place in St. Petersburg. Popular bloggers, actors, athletes, artists and musicians performed on stage and conducted workshops. As usual, ITMO University participated in the festival with its own interactive zone. This year, it included three major sites: a future career expo, University of Children’s lectorium and a technological playroom.
29.07.2018
Fascinating Technology of the 2018 World Cup
As the 2018 FIFA World Cup continues, new technology helps referees, players and fans make the games more transparent and spectacular. We look at the innovative technologies approved by FIFA’s Football Technology Innovation Department, which examines, tests and integrates new technical solutions into the cup’s events.
05.07.2018