Search by tag «Virtual Reality» 15 results
Every Potterhead dreams of one day stepping foot into Hogwarts, Diagon Alley, Hogsmeade, and other legendary locations from the Harry Potter universe. Now, you can explore the Burrow, the Weasley family home, and even join the mischiefs of the Weasley twins in a VR game created by Anastasia Tsitelova and Artur Dzyuba, students of ITMO’s Faculty of Software Engineering and Computer Systems.
In mid-August, the Tochka Kipeniya (Boiling Point) platform based at St. Petersburg State University of Aerospace Instrumentation hosted the International Conference of Augmented and Virtual Reality Technologies in Creative Industries. The event was held within the cross-border cooperation program Interreg Baltic Sea Region 2014-2020.
The game gives players a chance to act as captains of space fleets and destroy all enemy ships. But to figure out the coordinates of the ships, they will have to remember the quantum numbers that describe the electrons in an atom.
You may not have heard about chemophobia, but this fear of chemical substances is a vastly more widespread phenomenon than it may seem at first glance.
Three years ago, the Master’s program in Game Development Technologies was launched at ITMO University. There are two specializations: Game Design and In-Game Technologies, which includes game engine development and artificial intelligence programming. During their studies, students of this program participated in creating applications for the 2019 Minsk European Games and WorldSkills Kazan 2019. Now, they work at major game development companies. We asked the first graduates to tell us about their career paths, and experience they gained at the university.
2019 was a year of many scientific discoveries in various fields: from the first picture of a black hole and the news of turtles inhabiting the modern day Yakutia 130 million years ago, to the sensational Mayan treasure found in Mexico and the large-scale Russian polar expedition Transarctica-2019. ITMO.NEWS went to the University’s leading researchers to ask what they’ll remember about the passing year.
Konstantin Malyshev, a Master’s student at ITMO’s Educational Center for Graphic Technologies, created a prototype of a device that provides scents in virtual reality. With the help of this invention, one can transport themselves into Vincent van Gogh’s painting The Night Café, where the air is filled with the scent of port and coffee. Read on to learn more about the device.
Catch the exhibition of Frida Kahlo’s works, listen to classical music at St. Isaac’s Cathedral, and go to space at the Virtual Reality World show! Here is our weekly list of the best events taking place in St. Pete this weekend.
With more than 16,000 members around the world, the VR/AR Association is the world’s largest community of developers and entrepreneurs in the field of VR and AR. Last week, ITMO University hosted this year’s third VR/AR Association meetup, dubbed the Japan AR/VR Day. Among the event’s speakers were representatives of major Japanese companies in the field of innovative technologies. They spoke about the varied applications of virtual, augmented and mixed reality technologies, as well as their potential when combined with technologies such as artificial intelligence. The meeting was organized in collaboration with ITMO University’s Educational Center of Graphic Technologies and Center of Usability and Mixed Reality.
ITMO University’s Department of Engineering and Computer Graphics, Center of Mixed Reality and Interface Design, the Video360Production project and the VR/AR Association have launched a series of events dedicated to the use of virtual, augmented and mixed reality technologies. Discussions will concern not only matters of the industry, but also the deeper aspects of VR as a new paradigm of existence. The first event’s discussions touched upon today’s VR/AR market, “gratuals and ingratuals”, and why philosophy is an integral part of virtual reality.