Search by tag «Augmented Reality» 9 results
In June 2020, the company Spider Group, a resident of ITMO University’s Accelerator, will present to the general public its brand-new app FASTEP. The development includes 1,500 step-by-step manuals for five classes of household appliances: washing machines, microwave ovens, slow cookers, ovens, and hobs. The app will help consumers navigate their way around using the appliances with the help of augmented reality (AR) technologies. The team discussed the business idea, the product’s audience, and their participation in ITMO Accelerator in this interview with ITMO.NEWS.
Three years ago, the Master’s program in Game Development Technologies was launched at ITMO University. There are two specializations: Game Design and In-Game Technologies, which includes game engine development and artificial intelligence programming. During their studies, students of this program participated in creating applications for the 2019 Minsk European Games and WorldSkills Kazan 2019. Now, they work at major game development companies. We asked the first graduates to tell us about their career paths, and experience they gained at the university.
The State Hermitage Museum’s General Staff Building was site to the final event of the AR-CRAFT competition for the developers of augmented reality software. The competition was organized by ITMO University, Epson, Ascreen, and the State Hermitage Museum. Participants were tasked with developing augmented reality applications that would enhance the experience of visiting Russia’s largest museum. ITMO.NEWS attended the awards ceremony to learn about the winners’ projects.
On June 21-30, Minsk (Belarus) hosted the second European Games, large-scale sports games with participants from over 40 countries. The opening and closing ceremonies included comprehensive immersion in augmented reality via the simultaneous use of mobile devices, information screens on the stadium and live TV broadcasts. The AR elements of the show were developed by ITMO University’s Laboratory of Interactive Visualization. Here is more on the work conducted by the unit.
Virtual, augmented and mixed reality are among today’s most promising technologies. Despite the growing popularity, one can get a free introduction to this field at one of the world’s best universities, Oxford Brookes. Yulia Trushina and Alena Jigalova, ITMO Master’s students from the Multimedia Technologies, Design and Usability program, who recently participated in this educational course, share their experience.
Caliber, the technopark for teenagers aged 14-17, is running for the fifth time in Moscow. Here, young enthusiasts learn about 3D modeling technologies, motion capture, and virtual, augmented and mixed realities. In cooperation with Caliber, the Department of Engineering and Computer Graphics at ITMO University has developed unique courses with the participation of a special virtual guide, and has also become a partner of the technopark in order to help train high school students.
IT technologies have long become an integral part of medicine, finance, city planning and other areas. They are making their way into arts, too. Russia’s oldest theatres present multimedia plays, and, soon enough, museums will allow their visitors to hear the sounds of musical instruments that have long been held behind glass cases. Yulia Trushina helped implement the latter concept; in collaboration with a team from St. Petersburg State University, she helped create a virtual museum that brings to life musical instruments of old – and presented the project to one of the city’s museums. This year, Yulia has enrolled at ITMO University on the Master’s degree program “Multimedia Technologies in Theater, Cinema and Television.” In an interview with ITMO.NEWS, Ms. Trushina discussed what makes multimedia more interesting than classical art, why designers need to be good at math and how students can make the most of their newfound skills even in the course of their studies.
Do you live in St. Petersburg? Then you’re likely aware of what it’s like to live in a rainy climate. You always need an umbrella, your choice of clothing is limited, driving is a hassle, you need to carry around all the extra stuff, can’t spend as much time in parks as you’d like to and, of course, the rain outside puts you in a mood. Do not fret – the age of technology has a solution to any problem. ITMO.NEWS has put together a list of inventions, both clever and odd, that help people live, laugh and love despite the rain.
Virtual reality, the science of the brain, human development and space – these were the topics on the first day of Science Fest that took place this weekend at creative space “Lumier Hall”. The visitors attended lectures about the future of VR, prospective professions, functional food and first-hand accounts about the experience of being in space. In addition, the creative space held workshops on robotics, augmented reality, game development and other topics.