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KronBars Arena is a state-of-the-art e-gaming location with powerful desktops, last-gen consoles, and a recording studio where prospective and current students, as well as employees, from ITMO and other universities can record podcasts and streaming videos, play computer games, and participate in esports tournaments.
Did you know that at ITMO’s KronBars Club, you can get your points for physical education by competing for the university as an esports athlete? We got together with Daniil Kirpichenko, the head of esports at KronBars, to ask all about this opportunity: from entry requirements for athletes to ITMO’s star players and in-house tournaments.
Following Team Spirit’s win in the Dota 2 world championship The International 10, Russian experts have once again begun to discuss the development prospect of esports and whether it could one day become a recognized Olympic sport. How should this be done? Do universities need educational programs in esports? And how does gaming affect players’ health? These and other questions were discussed at a TASS press conference on the development of esports.
With the huge changes that were brought on by the pandemic, many people around the world found themselves stuck at home. This was the case for the Russians, too. Video games came to the rescue. So how exactly did COVID-19 influence the Russian gaming market?
Esports is a new, growing industry in Russia with the number of viewers already exceeding ten million people and total revenue of around 12 million dollars. ITMO University also has been contributing to the development of this field and shall continue to do so in collaboration with CS.MONEY.
OverPro is an online platform for Counter-Strike tournaments. The project was recently named best at ITMO Accelerator’s Demo Day. ITMO.NEWS talked to the project’s founder about its history, new ideas, and plans for the future.
Many had expected to spend the quarantine playing video games, but online learning turned out to be just as challenging as regular studies. ITMO University has found the best way to have your cake and eat it, too: now, students can receive points to go towards their physical education grades by playing video games alongside their peers and taking part in online competitions.
In less than 7 years since it was founded, ITMO University’s KronBars club has already been named Russia’s top student sports club three times in a row! Both students and staff members of the University can join the club and make use of its facilities, as well as partake in over 50 different types of sports. Let’s go ahead and find out how you can get in on the fun.
ITMO University and the Russian eSports Federation have launched Russia’s first-ever scholarship for cyberathletes. To become a recipient, students need to score well on their Unified State Exam (USE), enroll in a tuition-free program and win the cyberathlete portfolio competition. Recipients of the scholarship will be given a monthly stipend of 10,000 rubles throughout their first semester; those who pass their first exam session with high marks will continue receiving the stipend in their second semester.
Research by Mail.Ru Group shows that nearly every second Internet user in Russia plays online games. Last year, the Ministry of Sport placed e-sports on par with traditional sports such as football or basketball. Tony Estanguet, member of the International Olympic Committee, recently said that e-sports may well be included into the 2024 Olympics program. On the wave of e-sports’ growing popularity, ITMO Master’s students Nikolai Golos and Ivan Bormotkin launched their new project Funbo at the university’s Future Technologies accelerator. Funbo allows any gamer to play with professional cyber-athletes - an opportunity that few gamers ever had before. In an interview for ITMO.NEWS, Nikolai shared about the novel project