Search by tag «Game Design» 9 results

  • Study to Play: ITMO, VK and MIREA University Launch New Game Design Course

    Starting now, students from ITMO and MIREA – Russian Technological University are able to join a course developed in collaboration with the gaming platform VK Play. The new discipline will cover all the basics of game design: from the assessment of design solutions to the evaluation of performance reviews. Best-performing students will have the chance to join the team at VK Play. 

    16.02.2023

  • Winter Schools to Join This Year

    We made a list of the best winter schools to study VR development, Python programming, game design, meta-analysis, and social entrepreneurship.

    22.10.2020

  • New Worlds, Warm Greetings and Research: Why We Love Gaming

    Over the years, public attitude towards gaming has evolved through various stages: from complete disregard to careful appreciation. However, in many minds this cultural phenomenon still continues to be a form of entertainment with possibly dangerous side effects and a mostly young audience. We are here today to demonstrate that there is much more to be discussed in the industry that has been rocketing in the last 20 years. 

    22.11.2019

  • Creating a Dream Game: Advice from a Game Designer with 17-Year Industry Record

    Living in the office, relaxing at parties, and devoting six years to the creation of a dream game: this is how game designer Kirill Zolovkin describes his life. In his 17 years in the industry, he has worked his way to the top at the company OctoBox Interactive and won a multitude of awards. There have been other recognitions; for example, one of his games was streamed by PewDiePie, the gaming YouTuber extraordinaire. In his talk at an open day of the educational program “Game Development Technologies”, Kirill shared about stumbling blocks in video game development. 

    07.05.2019

  • Shadow Samurai: Motion Capture Game by ITMO Developers

    A group of ITMO students together with the TAU Tracker company released their Shadow Samurai game, which uses motion capture gloves. The game demonstrates the technology’s efficiency: using a VR helmet and TAU Tracker gloves, you can interact with the virtual world without any gamepads and controllers. The project was presented for the first time at the annual Consumer Electronics Show (CES) that was held in Las Vegas in January. According to the developers, apart from the gaming industry, the technology has some other applications, for example, in such fields as medicine, car manufacturing, and robotics. ITMO.NEWS met with the director of ITMO’s Master’s program ‘Game Development Technologies’, Andrey Karsakov, and asked him about the project and its prospects for the future.  

    01.02.2019

  • Game Development Education in Russia and the World

    Last weekend, ARTPLAY design space hosted the gaming festival Game Planet 2.0. ITMO University, too, joined the fun, setting up its own interactive zone at the venue. Guests honed their gaming skills, watched a cosplay show and attended lectures. Among the speakers was Andrey Karsakov, an Associate Professor at ITMO’s High Performance Computing Department and head of the “Technology of Game Development” Master’s program. Karsakov spoke about higher education in the field of gamedev in Russia and the world and its future prospects.

    11.12.2017

  • Game Development Education on the Rise in Russia

    According to Newzoo, the global games market will reach almost 109 billion dollars by the end of 2017. University programs that train future game developers also grow in number. The Russian games market is expected to reach 1.4 billion by the end of this year, say Newzoo. However there are still very few game development programs in Russia. Where and how can one learn the subject and can universities train developers and managers at an acceptable level? This was the topic of a panel discussion at the GameDev Meetup organized by GameBeets community. The event’s organizers and speakers spoke with ITMO.NEWS about the future of game development in higher education, talent shortage, market needs and the reasons why neural networks can’t replace humans – at least for now.

    14.07.2017

  • Second Day of Geek Picnic: Evolution, Rats and Superstition

    How do humans fare in isolation, why do some believe in the supernatural or even see faces on the surface of Mars? Why does one need to understand the theory of relativity and what is a neurotheatre? The Geek Picnic festival has come to an end. Thousands of guests had the opportunity to attend dozens of venues, hear stories and news from the fields of science, gaming and technology and meet famous scientists and science writers, program their own chameleon-lamp and build a custom rocket. Read on to find out more about the things one could see, hear, taste and touch on the festival’s closing day.

    26.06.2017

  • The Future Of Games Industry: Advice To Novice Developers

    The games market continues to grow rapidly: according to data by Newzoo, in 2017 it grew by 10 billion dollars in comparison with last year, and is now at 110 billion; by 2020, it is expected to be at 128.5. Thus, game development continues to be a promising field, one just has to mind its latest trends. Romuald Zdebskiy, Microsoft's Games Lead for Central & Eastern Europe, shared about the many aspects of modern gaming industry and its future during a lecture at ITMO University which was part of the "Game worlds creation: from mathematical models to artistic image" practical course.

    27.04.2017