Search by tag «Game Development» 41 results

  • Creating a Dream Game: Advice from a Game Designer with 17-Year Industry Record

    Living in the office, relaxing at parties, and devoting six years to the creation of a dream game: this is how game designer Kirill Zolovkin describes his life. In his 17 years in the industry, he has worked his way to the top at the company OctoBox Interactive and won a multitude of awards. There have been other recognitions; for example, one of his games was streamed by PewDiePie, the gaming YouTuber extraordinaire. In his talk at an open day of the educational program “Game Development Technologies”, Kirill shared about stumbling blocks in video game development. 


  • How to Get a Job in Game Development

    The long-awaited Russian videogame Atomic Heart is embroiled in controversy. It wasn’t long ago that the game’s trailer racked up over 500,000 views on YouTube – a near-unprecedented number for a Russian game – but some of the game’s developers have anonymously complained of unnecessarily rough management at the studio and constant, unpredictable firings. We spoke to members of the Russian GameDev community, educators, and partners of ITMO University’s Master’s program ‘Game Development Technologies’ to find out if the rumors about Atomic Heart have any weight to them, and how newcomers to the industry can avoid such situations.


  • Shadow Samurai: Motion Capture Game by ITMO Developers

    A group of ITMO students together with the TAU Tracker company released their Shadow Samurai game, which uses motion capture gloves. The game demonstrates the technology’s efficiency: using a VR helmet and TAU Tracker gloves, you can interact with the virtual world without any gamepads and controllers. The project was presented for the first time at the annual Consumer Electronics Show (CES) that was held in Las Vegas in January. According to the developers, apart from the gaming industry, the technology has some other applications, for example, in such fields as medicine, car manufacturing, and robotics. ITMO.NEWS met with the director of ITMO’s Master’s program ‘Game Development Technologies’, Andrey Karsakov, and asked him about the project and its prospects for the future.  


  • Go with the Flow, Ask Questions, and Shoot for the Stars: Lessons from a Gamedev Meetup

    Unreal Engine 4 is a popular tool for creating video games. For the second year in a row, this weekend ITMO University hosted a meetup for developers who use this engine in their day-to-day work. Professionals and amateurs attended lectures, participated in workshops and, last but not least, developed their tight-knit community: after all, the meetup’s main goal was not only to give the participants a set of lectures but also introduce them to one another and encourage them to contribute to the solution of the profession’s common problems. ITMO.NEWS, too, stopped by a couple of events to listen to the participants’ stories. 


  • What It’s Like to Make Games for a Living

    In the past year, profit from video gaming amounted to 137 billion USD. The moviemaking industry, for comparison, “only” makes two-thirds of that, a measly 90 billion. And the market for games keeps on growing as handheld devices start to surpass PlayStation 3 in performance. Artem Polyakov, a business development director at TRACE Studio, came to ITMO University last week to talk with students about making it in today’s expanding market. 


  • GameDev Specialists and Practice-Oriented Education

    Today computer game development companies suffer from a lack of decent specialists. There are a lot of programmers but only a few that can develop games. This topic was discussed at the Bytex conference in Saransk (Russia) which was dedicated to business collaboration with IT education. Andrey Karsakov, senior lecturer at the High Performance Computing Department presented the methodology used at ITMO University for the Master’s program “Computer Game Development Technologies”. The approach was supported by industry experts.


  • Game Development Education in Russia and the World

    Last weekend, ARTPLAY design space hosted the gaming festival Game Planet 2.0. ITMO University, too, joined the fun, setting up its own interactive zone at the venue. Guests honed their gaming skills, watched a cosplay show and attended lectures. Among the speakers was Andrey Karsakov, an Associate Professor at ITMO’s High Performance Computing Department and head of the “Technology of Game Development” Master’s program. Karsakov spoke about higher education in the field of gamedev in Russia and the world and its future prospects.


  • Kickoff Meetup: Why Finland Is Great For a Career in Game Development

    At the recent Kickoff Meetup at ITMO University, game developers discussed the prospects of employment at one of Finland’s five game development studios. The event was timed to coincide with the Games Job Fair that gathers the best representatives of Finland’s gaming industry. On November 25 the country’s leaders in the field - Supercell, Dodreams Studio, Yousician, Housemarque and Unity Helsinki - will present their studios and speak about the positions they offer. So, while you’re thinking about which of them can you apply for, Oleg Paliy, who’s worked in Finland in the app development field for some seven years, speaks about the peculiarities of living and working in Finland.


  • 4C St. Petersburg: Soon, Everyone Will Be a Gamer

    Every day, more and more people are becoming involved in games. Even non-interactive gaming video content attracts more viewers than HBO or Netflix. Games are no longer something enjoyed only by a limited group of computer enthusiasts; even if you never played Dota 2 or CS:GO, you become a part of the global gaming industry when you play your favorite smartphone app on the commute. Christopher Cataldi, co-founder and COO of Genvid Technologies, believes that gaming will continue to attract new users, taking over the audiences of other popular forms of entertainment. Global trends in game development were discussed by developers, owners and top-managers of companies at Wargaming’s conference 4C: St. Petersburg.


  • Second Day of VK Fest

    The second day of the main open-air event of St. Petersburg – VK Fest – has ended. Just like on the first day, the organisers of each location provided visitors with a chance to dance, learn how to make friends, visit workshops, walk through famous museums in VR format, play computer games and also learn about how to create them on their own. ITMO.NEWS has written about several key locations at this year’s festival.